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Mastermind

Crack the secret 4-peg color code in 10 rows or fewer.

Hard
Row 1 of 10
Secret:????

Pick a color, then click the slots to build your guess.

1

Colors can repeat in the secret code. Feedback pegs are not tied to positions.

About Mastermind

Mastermind is the classic code-breaking board game, first sold in 1970 and built on a much older pencil-and-paper game called Bulls and Cows. The computer hides a secret code of four pegs drawn from six colours — red, blue, green, yellow, purple and orange — and colours are allowed to repeat, so a code like green-green-orange-green is perfectly possible. That single rule is what makes the game deep: with repeats allowed there are 1,296 possible codes, and pure guessing will not get you far.

What you get back after each guess is deliberately incomplete information. A black peg tells you one of your pegs is exactly right — the correct colour in the correct slot — while a white peg tells you one peg is a colour the code uses, but sitting in the wrong slot. The feedback pegs never say which of your four pegs they refer to, so the real game is pure deduction: combining the black and white counts from several rows to narrow 1,296 possibilities down to one. You have ten rows to do it in, which is comfortable for a careful player and brutally short for a careless one.

There is no timer and no points table — your score is simply how few guesses you need. Cracking the code in five or six rows is a strong game; the code is revealed at the end either way, so a loss still teaches you exactly where your logic went wrong.

How to Play Mastermind

1

Press New Game and the computer secretly generates a code of four pegs from the six colours, with repeats allowed. The code stays hidden behind question marks until the game ends.

2

Click a colour in the palette to select it, then click the slots in the active row to place your pegs. Click a filled slot again with a different colour selected if you want to change it.

3

Fill all four slots and press Check. Your guess is locked in and scored with feedback pegs: black for right colour in the right position, white for right colour in the wrong position.

4

Read the feedback as totals, not positions — the pegs do not tell you which slot earned them. Combine the counts across rows to work out which colours the code contains and where they can and cannot sit.

5

Build your next guess on what you have learned, changing as little as possible so each row tests a clear hypothesis.

6

Crack all four pegs — four black pegs — within ten rows to win. If the rows run out, the secret code is revealed above the board.

Controls

Click a colourSelect that peg colour from the palette
Click a slotPlace the selected colour in the active row
Check buttonScore the completed guess and get black/white feedback
New Game buttonAbandon the current code and start a fresh one
Tap (touch)All placement and checking works with taps on mobile

Tips & Tricks

  • 💡Open with two pairs — for example red-red-blue-blue. One guess samples four slots and two colours at once, and the combined black and white total tells you exactly how many of those two colours are in the code.
  • 💡Keep count of colour totals separately from positions. Once you know the code's exact colour mix, the endgame becomes a small permutation puzzle instead of a guessing game.
  • 💡Change one thing at a time between guesses. If you reshuffle everything, the new feedback cannot be compared with the old rows and you learn almost nothing.
  • 💡Use a colour you have already eliminated as filler. When testing where one known colour belongs, pad the other slots with a dead colour so the feedback can only be about the peg you are testing.

Mastermind — Frequently Asked Questions

Can the secret code repeat a colour?+

Yes. Each of the four pegs is drawn independently from the six colours, so doubles, triples and even four of a kind are all possible. Any strategy that assumes four different colours will eventually fail.

Why don't the black and white pegs line up with my slots?+

That is the core rule of Mastermind. The feedback pegs only report how many black and how many white results your guess earned — never which peg earned which. Deducing the mapping from several rows is the whole game.

How many guesses should a good player need?+

Most codes fall in five to seven careful guesses. Game theorists have shown every code can be cracked in at most five guesses with optimal play, so the ten-row limit is generous if your logic is tight — and unforgiving if you guess at random.

Does Mastermind work on mobile?+

Yes. The palette, slots and Check button are all tap targets, and there is no keyboard input or timer, so it plays comfortably on a phone or tablet.

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